Three ways to run it online.
A physical table needs people who can reach the same room on the same evening. Online, a table can be assembled from several countries, or one client can book three private hours from anywhere. All three ways below have been played through in real sessions, and all three come with the set — this page is simply what they look like.
Everyone at the same table.
The whole game on a single board: the field in the middle, the decks around it, the banknotes in both currencies, the rules card, the worksheets, and an area for every player where their money stays visible. You move the cards, the players watch the same surface.
This is the lightest of the three. Nothing to install, nothing to log into — a player with nothing but a phone can still take part, which is the reason to keep this layout even after the other two exist.
One shared board, mid-session. Player areas on the left, the field and the decks in the middle, the worksheets below.
A board for them, a board for you.
The newer layout splits the table in two. The players get a board with the field, the rules and their own money — everything they need and nothing else. You keep a second board with the decks on it, and you show a card by opening it from your side.
The players' board: the field, the two currencies, the order of a turn, the payouts, the bank and the finish — laid out in the order you will need them.
Your board, which the table never sees: the deck menu with the four closed decks marked in gold, and the reminder never to send this link to anyone.
Both Miro boards exist in Ukrainian. If you need them in another language, say so when you order — this is a question of translating the labels, not of rebuilding anything.
The rules stop being your job.
The full version. You open the facilitator's console; every player opens a personal link and gets their own screen. The console holds the rules: the entry rolls, the movement around the field, the payouts, the bank, the pot, whose turn it is. Nothing to count on paper.
The card is drawn for the player who is on the move and shown to you first — you decide when to open it to them. The four closed decks stay closed the whole time. The first year comes with the set.
The console. Notice the roster: every player is listed with their own language, and the card text arrives in theirs — you read it out to the person who drew it, while your own screen stays in the language you work in.
The player's screen — a phone or a laptop, no password, no account.
What the player does
Opens a link you send in the chat. Sees the board with everyone's tokens, their own money, and whose turn it is. Rolls the die themselves and draws their own card — the game does not become a lecture where the facilitator moves everything.
What the player never sees
Another player's cards, the decks, or your console. The screen shows what belongs to that person and the public state of the table, and nothing else.
Access
Twelve months from delivery, included in every option. What happens after that is agreed separately — the Miro boards stay yours regardless.
All three come with the certification set.
The printed set, the method, the marketing plan and the right to run the game commercially — with the online table included rather than sold on top.